Wednesday, 6 February 2008

Why players should let NPC live to appear again

Here's some advice that I posted years back. It was on a Heroquest forum but it relates to rpgs generally. I'm putting it here for my own benefit if not anyone else's:

Stephen Rennell said:
> I've had the reverse problem - they assume that they can kill
> all the opposition after they've defeated them, and it's very
> hard to get them to be happy with their enemies not being all
> dead. (Especially bandits when their clan hates Gagarthi, and
> broo who they also hate.)

I echo what Mike Holmes said, plus...

First - in the before game chat discuss the nature of opponents in an RPG. They are always going to have opposition to fight one way or another, otherwise the game would be dull. Players want their PCs to have opponents. So the only question is which ones they want. The Pool had some good advice: players should kill off npcs when they dont want them in the story anymore and conversely allow the coolest ones to live to appear another day. Later, during the game, remind them to think about retaining and discarding npcs depending on their potential to make things entertaining to the group.

Second - there is a difference between the PCs wanting someone dead and the players wanting them dead. The players are not the PCs and should not be trying to be. This is a different approach to the way games are often played. In HQ everyone should be helping to direct the story. This requires the players to be able to seperate themselves from the PCs. The PCs should want the broos all dead and should be p1ssed when they cant kill them all. The players on the other hand should be making a decision about what would be the best way of making todays game and the games to come as enjoyable as possible.

If the opponents are nameless minions the decision is moot; theres nothing of interest to save, and no penalties for slaughtering broos or gargathi, and the PCs hate them intensely, so they are bound to kill them off. Let them enjoy it.

Third - if you want to change the way they kill of everyone regardless of who they are: involve them in deciding the consequences. If they kill off the tax collector ask the players to suggest what the authorities do next. This will help make the point that they must deal with the consequences of their actions - the victims are not faceless, they are just one part of a group. Its rarely possible to fight an individual, what you are actually doing is involving yourself in ongoing conflict with a much larger entity. This is the way it works in real life too; you dont need to make up rules to force their behaviour to conform to what seems realistic - just make the results of their actions happen the way they realistically would. But do it in the open so they can make an informed choice and be part of the decision about whether things escalate.

Fourth - and this is really really important if not vital - make sure they are tied securely into a bigger group. Under no circumstances allow a wandering party of PCs with no relationships to worry about. The PCs should be part of a clan or similar and the clan should suffer the results of their actions. They should have family and friends to worry about. This is how the decisions about how to treat enemies become interesting for the players.

Theres a quote (but I forget who said it) 'He who takes a wife and a family has given hostages to fortune'.

When the victims friends retaliate have them target the PCs nieghbours and kin. Involve the PCs in deciding how this happens. There doesn't even have to have been a retaliation yet for the nieghours and kin to start getting jumpy and putting he presure on the PCs.

Cheers,
Nick.

Saturday, 29 September 2007

Story Games in Birmingham? Step forward!

I've been trying to find people into story games in Birmingham (UK) for some time. Seems like their a rare breed or their hiding really well. Any of you out there please add a comment to this post and let the rest of us know.

Concrete Cow

It's Concrete Cow in a few hours. Its a gaming convention in Milton Keynes with a track history of indie and story games, so I'm looking forward to playing something cool.

Wednesday, 20 June 2007

DIY Lighting

I'd been intending to buckle down and learn to use a flash by following the assignments on the Strobist site. But now that he's started a new series of articles called Lighting 102 it seems like its now or never. So I'm all excited and I've bought the book he's going to complement the course with - Light: Science and Magic: An Introduction to Photographic Lighting.

One of the things the Strobist site has encouraged is a DIY attitude and a try it and see approach. So I'm going to post links to any DIY stuff I see for my own benefit in the future.

Theres a number of DIY Lighting suggestions and some plans in the DPReview Lighting Technique Forum including this thread on DIY Lighting Kit.

A similar design here at DIY-Reflector-Diffuser.

Birmingham Music Festivals

While stumbling round the web trying to find out if Birmingham's The Courtesy Group still gig I stumbled onto a post listing hods of mini-festivals in and around Brum this summer. It reminds me; I should take advantage of not being dead at the moment and get out and do stuff. Probably.